AI Insights · Timothy · October 2021
Top 5 Educational Games on Android in Australia: Q3 2021 Performance
Explore the performance trends of the top 5 educational games apps on Android in Australia during Q3 2021, including their weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 educational games on the Android platform in Australia showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their statistics:
Reading Eggs - Learn to Read by Blake eLearning Pty Ltd saw significant performance. Weekly revenue exhibited a steady rise, reaching approximately $16.2K by the week of September 20. Weekly downloads peaked mid-quarter at around 4.8K, while active users increased from 26.9K at the beginning of the quarter to a peak of 33.9K in early September before settling at 27.9K by the end of the quarter.
Lingokids - Play and Learn from Lingokids - English Learning For Kids experienced a consistent increase in weekly revenue, peaking at about $1.5K in the last week of September. Downloads fluctuated but saw a high of 1.8K in the final week. Active users grew from 2.6K at the start to nearly 4K by the end of the quarter.
HOMER: Fun Learning For Kids, published by Begin Learning, had a relatively stable revenue around $500 per week. Downloads were modest, with an early peak of 894 in the first week of the quarter. Active users saw a significant decline, starting at 1.5K and dropping to 198 by the end of September.
MindPal - Brain Training Games from Elektron Labs Inc. showed a positive trend in weekly revenue, reaching $648 in mid-August. Downloads peaked in mid-August with around 1.3K, while active users increased from 3.2K to over 5K by early September, before a slight drop to 4.4K at the quarter's end.
Speech Blubs: Language Therapy by Blub Blub Inc. had a fluctuating revenue, peaking at $620 in early September. Downloads were relatively low, with the highest being 297 in early August. Active users started at 145 and saw a slight increase to 304 by late July before stabilizing around 152 by the end of the quarter.
These insights are based on data from Sensor Tower, providing a comprehensive look at the performance of educational apps in Australia. For more detailed analytics, visit Sensor Tower.